Project: ScreenSage
Product Concept

ScreenSage

A gamified approach to reducing phone screen time through social accountability and friendly competition.

Role Product Designer Student Build Sprint · IIT Madras
Outcome
40% Reduction
In pilot participant screen time
Core Insight

"I don't care about the graph, I care if I beat my friend."

The Problem

Awareness isn't enough.

Most digital well-being tools are passive. They show you a graph of your failure (high screen time) but offer no immediate incentive to change.

  • 01 Users ignore "Time Limit" notifications easily.
  • 02 Self-discipline depletes throughout the day.
  • 03 Existing apps feel like punishment, not play.

The Approach

Turning a personal habit into a shared challenge.

ScreenSage shifts the focus from "limit yourself" to "beat your friends." By introducing social friction and small-group accountability, we made putting the phone down a competitive advantage.

Weekly Leagues

Small groups (3 to 5 friends) reset every Monday. Low stakes, high engagement.

Cumulative Scoring

Total screen time determines rank. Lower is better. Live updates create urgency.